![]() I know getting this balance is hard and Pavonis wants to provide a good challenge. I've read a lot of controversy about features like DFA Snipers and timed versus untimed missions. They barely got out.Īgain, I've added no maps. ![]() One VIP jailbreak turned into a Benny Hill sequence with the VIP and my squad running as fast as possible to stay ahead of the now every-turn reinforcements. Which makes it harder to keep ahead of the timers and reinforcements. And objectives often have pods right on top of them. ![]() Which means when running across the map, I'm likely to get discovered before getting to the objective. It's either hard timers or the progression of reinforcements I've got to stay ahead of.īut 1.3/1.4 has smaller and more pods. For the missions I've done, distances ingress to objective to evac can just be covered with a bit of time to spare. Well, it's not quite that tight for time in 1.4 but it's close. Any firefight would have likely lost the whole team to timer expiration. Going as straight as possible on both legs, got out on the second to last turn. Avoided them and got to the jail and broke out the VIP and ran for the evac zone. Only saw ADVENT once, a pod off to the right for 1 turn. It was a huge urban map and 12 turns to complete. I had a stealth team of 3 or 4 go in on Extremely Light. It reminds me of a 1.1 Legendary rescue-VIP-from-jail mission I ran. There's barely enough time to fight without risking hard timer failure or excessive reinforcements. I think they're just too tight and forcing overly rapid squad movement leading to premature detection. Most of the toughest of ADVENT I can handle.Įxcept timers for missions and reinforcements. Never had any map mods, no changes to ADVENT, and for 1.4 no changes to timers. To manage this, rather than drop down in difficulty, I prefer to mod XCOM to be stronger. I've been running a 1.4 Legendary campaign. I'm interested in hearing what others think about the hard timers and reinforcement timers, especially on Legendary but also other difficulties.
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